HCI-Games: HCI in Games - Program

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(Last Updated: 30 June, 2022)
Mon, 27 June | Tue, 28 June | Wed, 29 June | Thu, 30 June | Fri, 1 July
Monday, 27 June 2022
17:30 - 19:30

S081: Recent Development in Gaming and Human-Computer Interaction
Chairs: Barbara Caci, Italy; Khaldoon Dhou, United States

  • Auto Generating Maps in a 2D Environment
    Lazaros Lazaridis, Konstantinos-Filippos Kollias, George Maraslidis, Heracles Michailidis, Maria Papatsimouli, George F. Fragulis, Greece
  • Videogame Design Using a User-Centered Approach for Teaching Projectile Motion
    Julian F. Villada, Maria F. Montoya, Colombia
  • Do We Speak the Same Language? The Effect of Emojis on Learners in an Online Learning Environment
    Wad Ghaban, Saudi Arabia
  • Practical Considerations on Applications of the Popularity of Games: The Case of Location-Based Games and Disaster
    Nicolas LaLone, United States; Z Toups, Mexico; Konstantinos Papangelis, United States
  • Implicit Interaction Mechanisms in VR-Controlled Interactive Visual Novels
    Cristobal Maldonado, Francisco J. Gutierrez, Victor Fajnzylber, Chile
  • Dynamic Difficulty Adjustment in Digital Games: Comparative Study Between Two Algorithms Using Electrodermal Activity Data
    Ian Nery Bandeira, Vitor F. Dullens, Thiago V. Machado, Rennê Ruan A. Oliveira, Carla D. Castanho, Tiago B.P. E Silva, Mauricio M. Sarmet, Brazil
Tuesday, 28 June 2022
12:00 - 14:00

S115: Studies on the Impact of Games and Gamification
Chairs: Khaldoon Dhou, United States; Dena Al-Thani, Qatar

  • Multisensory Collaborative Play: Online Resources for Parents of Children with Autism Spectrum Disorder
    Mohamad Hassan Fadi Hijab, Bilikis Banire, Dena Al-Thani, Qatar
  • First Person vs. Third Person Perspective in a Persuasive Virtual Reality Game: How does Perspective Affect Empathy Orientation?
    Asha Kambe, Tatsuo Nakajima, Japan
  • Does Gamification Increase Purchase Intention? A Systematic Review
    Yichen Gao, Zhanwei Wu, P.R. China
  • Does “Left-behind” Cause Rural Adolescents to Spend More Time Playing Video Games in China? Evidence from China Education Panel Survey
    Siyuan Wang, Lihanjing Wu, Xiao Liang, P.R. China
  • How is Video Game Playing Time Linked to Parent-Child Communication Frequency? A Longitudinal Cross-Lagged analysis
    Jiawen Gou, Lihanjing Wu, Hui Li, P.R. China
14:30 - 16:30

S138: Sources and Applications of Game Enjoyment
Chair: Owen Schaffer, United States

  • Assessing the Comprehensiveness of the Co-operative Performance Metric: A Mixed-Method Analysis using Portal 2
    Gregory Gorman, Conor Linehan, Ireland
  • Validating Learning Games, a Case Study
    Alessandro Canossa, Alexis Lozano Angulo, Luis Laris Pardo, Denmark
  • Apples and Oranges: A Study of “Tend & Befriend” as a Phenomenon in Digital Games
    Zoë O’Shea, Richard Bartle, Xueni Pan, Jonathan Freeman, United Kingdom
  • Targeting IMPACT: a New Psychological Model of User Experience
    Leah Kurta, Jonathan Freeman, United Kingdom
  • Social Anxiety Strategies through Gaming
    Matthew Copeman, Jonathan Freeman, United Kingdom
  • A Data-driven Design of AR Alternate Reality Games to Measure Resilience
    Rëza Habibi, Sai Siddartha Maram, Johannes Pfau, Jessica Wei, Shweta K. Sisodiya, Atieh Kashani, Elin Carstensdottir, Magy Seif El-Nasr, United States
Wednesday, 29 June 2022
12:00 - 14:00

S168: Serious Games
Chair: Catherine Sotirakou, Greece

  • Toward the Design of a Gamification Framework for Enhancing Motivation Among Journalists, Experts, and the Public to Combat Disinformation: The Case of CALYPSO Platform
    Catherine Sotirakou, Theodoros Paraskevas, Constantinos Mourlas, Greece
  • Designing Social Exergame to Enhance Intergenerational Interaction and Exercise
    Emiran Kaisar, Shi Qiu, Rui Yuan, Ting Han, P.R. China
  • FIST FIX: Soft Hard Combination Product Design for Hand Rehabilitation After Stroke
    Tianyu Zhou, Ting Han, P.R. China
  • A Configurable Serious Game for Inhibitory and Interference Control
    Houda Chabbi, Sandy Ingram, Florian Hofmann, Vinh Nguyen, Yasser Khazaal, Switzerland
  • AWATO: A Serious Game to Improve Cybersecurity Awareness
    Lauren S. Ferro, Andrea Marrella, Tiziana Catarci, Francesco Sapio, Adriano Parenti, Matteo De Santis, Italy
14:30 - 16:30

S197: Playful Experiences: Design and Impact
Chair: Daniel Riha, Czech Republic

  • Artistic and Communication Strategies of Creating Playful Experiences in New Media Arts: A Reconaissance
    Anna Maj, Poland
  • Playable Characters Attributes: an Empirical Analysis based on the Theoretical Proposal from Katherine Isbister and Ernest Adams
    Tania Ribeiro, Gonçalo Ribeiro, Ana Isabel Veloso, Portugal
  • Understanding School Children’s Playful Experiences Through the Use of Educational Robotics - The Impact of Open-ended Designs
    Jeanette Sjoberg, Sweden; Eva Brooks, Denmark
  • Playful experiences in the (post-)pandemic city: HCI, arts, and urban environments
    Diogo Pereira Henriques, Denmark; So Young Lisa Park, Hong Kong
  • A ‘Serious Games’ Approach to Decisions of Environmental Impact of Energy Transformation
    Jakub Binter, Silvia Boschetti, Tomáš Hladký, Czech Republic; Hermann Prossinger, Austria; Timothy Jason Wells, Jiřina Jílková, Daniel Riha, Czech Republic
  • Frankenhead - Exploring Participatory Engagement and Play as a Cultural Event
    Andreas Kratky, Joanna Shen, Hesiquio Mendez Alejo, Rong Deng, Fabian Bock, United States
Thursday, 30 June 2022
10:00 - 12:00

S224: Augmented Reality Games
Chair: David A. Plecher, Germany

  • LegionARius - Beyond Limes
    David A. Plecher, Andreas Wohlschlager, Christian Eichhorn, Gudrun Klinker, Germany
  • An Augmented Reality Update of a Classic Game: “Where in the World is Carmen Sandiego?”, Case Study
    Annette Marie Chabebe Rivera, Dominican Republic; Wenyu Wu, Chengqi Xue, P.R. China
  • DropAR: Enriching Exergaming Using Collaborative Augmented Reality Content
    Kieran Woodward, Eiman Kanjo, Will Parker, United Kingdom
  • Building the “Complete Game”: An Overview Study of a Development Strategy for Geo AR Mobile Games
    Hugh Xuechen Liu, Hong Kong
Friday, 1 July 2022
12:00 - 14:00

S277: User Experience in Games and Gamified Interactions
Chair: Michael Brandse, Japan

  • Conveyance of Narrative through Digital Game Environments
    Michael Brandse, Japan
  • Research on the User Experience of Affordance of the Cube Game Interface Design
    Hongyu Li, Chien-Hsiung Chen, Taiwan*, China
  • A Study on Player Experience in Real-time Strategy Games Combined with Eye-Tracking and Subjective Evaluation
    Jiawei Jiao, Jinchun Wu, Chengqi Xue, P.R. China
  • Slow, Repeat, Voice Guidance: Automatic Generation of Practice Charts to Improve Rhythm Action Games
    Shio Takidaira, Yoshiyuki Shoji, Martin J. Dürst, Japan
14:30 - 16:30

S307: Gamification toward Information Systems
Chair: Fan Zhao, United States

  • Guidance is Good: Controlled Experiment Shows the Impact of Navigational Guidance on Digital Game Enjoyment and Flow
    Uday Sai Reddy Ambati, Gregory Brandt, Owen Schaffer, United States
  • Research Status and Trends of the Gamification Design for Visually Impaired People in Virtual Reality
    Shufang Tan, Wendan Huang, Junjie Shang, P.R. China
  • Design Implications for a Gamified Recycling House
    Adam Palmquist, Sweden; Ole Goethe, Norway; Jeanine Krath, Germany; Joacim Rosenlund, Miralem Helmefalk, Sweden
  • The Impact of Virtual Reality Toward Telemedicine: a Qualitative Study
    Fan Zhao, Dustin Sochacki, Jonathan Witenko, Rachel Kogan, United States
  • Students’ Status Toward the New Gamified Learning Method an Exploratory Study
    Lan Jiang, Fan Zhao, Charles Wang, Jingshun Zhang, United States
  • Online Social Games in the Eyes of Children and Teens: A Systematic Review
    Sean Li, Erin Li, Xiaojun Yuan, United States

S308: Gameplay and Game Mechanics Design
Chair: Nandhini Giri, United States

  • Design of Emotion-driven Game Interaction using Biosignals
    Yann Frachi, Takuya Takahashi, Feiqi Wang, Mathieu Barthet, United Kingdom
  • Movement Control Methods for Mobile Devices: An Empirical Study of Displacement Interfaces
    Elias Bestard Lorigados, I. Scott MacKenzie, Melanie Baljko, Canada
  • Spell Painter: Motion Controlled Spellcasting for a Wizard Video Game
    Daniel MacCormick, Loutfouz Zaman, Canada
  • An Exploratory Study on Game Developer Needs and Game Studio Challenges
    Nandhini Giri, Erik Stolterman, United States
  • The Roles of Instructional Agents in Human-Agent Interaction within Serious Games
    Mohammadamin Sanaei, Stephen Gilbert, Michael Dorneich, United States
* Consistent with the 'one-China policy' of the United Nations Organization and the United States (maintaining unofficial relations with Taiwan after 1979).